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1. new forum issue - in EVE Forum Experiments [original thread]
not sure where feedback on the new forum belongs but this section seemed somewhat appropriate but in Chrome middle clicking on a link not only opens the link in a new tab but it also opens the link in the current tab...which is a problem... Middl...
- by Arturo Vetronas - at 2011.04.10 19:12:00
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2. T2 Dread Idea - in Player Features and Ideas Discussion [original thread]
One for each race centered around a new weapon system that is torpedo based. One launcher per dreadnought. Torpedo does stupid amounts of damage, moves around 400-500 m/s, can be targeted, when blown up is similar to current bombs but maybe sligh...
- by Arturo Vetronas - at 2011.04.01 22:02:00
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3. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
fine, so not only do we have a subsystem that reduces heat damage to modules per level of subsystem skill, we also have an inherent bonus in each cruiser that does the same thing... if we want to duplicate things great, a reduction in the skillpo...
- by Arturo Vetronas - at 2011.03.25 01:37:00
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4. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Originally by: Arturo Vetronas Can we make this skill useful for something? Anything? Beyond level I... 5% reduction in amount of skill points lost in the event of ship destruction per level or something....
- by Arturo Vetronas - at 2011.03.25 01:13:00
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5. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Asa Tru Um, you never read the description of the t3 cruisers, huh? Sategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. It means you can overheat stuff for more massive dam...
- by Arturo Vetronas - at 2011.03.25 01:03:00
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6. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
Can we make this skill useful for something? Anything? Beyond level I... 5% reduction in amount of skill points lost in the event of ship destruction per level or something... The search mechanic for these forums suxors hard... I have up looking...
- by Arturo Vetronas - at 2011.03.23 21:21:00
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7. additional suggestions related to recent dev blog by Soundwave - in Player Features and Ideas Discussion [original thread]
Edited by: Arturo Vetronas on 23/03/2011 21:18:53 mayyybe, but i seriously doubt it, especially the way they're delving into database chances and improvements lately...impossible seems impossible... somehow they need to make it so out of 100 ...
- by Arturo Vetronas - at 2011.03.23 21:18:00
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8. additional suggestions related to recent dev blog by Soundwave - in Player Features and Ideas Discussion [original thread]
1) joining fleets with intact squads: inviting squad member still returns 'person in fleet already' but inviting squad leader prompts leader with option to join fleet with squad and fill an available squad spot prioritized by: wing commander in pl...
- by Arturo Vetronas - at 2011.03.15 16:41:00
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9. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Edited by: Arturo Vetronas on 15/03/2011 16:38:53 uh-mazing, thank you in the same jist of things i have a couple of suggestions, i know there are other places for them but i'm here now and these suggestions are particularly closely related t...
- by Arturo Vetronas - at 2011.03.15 16:37:00
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10. Orca vs POS SMA - in Player Features and Ideas Discussion [original thread]
cereal
- by Arturo Vetronas - at 2010.08.22 09:06:00
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11. Login - Delete unneded names - in Player Features and Ideas Discussion [original thread]
here is the directory for windows xp C:\Documents and Settings\<user>\Local Settings\Application Data\CCP\EVE\c_program_files_ccp_eve_tranquility\settings can't remember exactly which one is it but i seem to remember pc.dat or user_.dat be...
- by Arturo Vetronas - at 2010.08.16 21:09:00
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12. Orca vs POS SMA - in Player Features and Ideas Discussion [original thread]
I just find it odd and inconvenient that the POS SMA holds 20M m3 and the orca takes 10.25M m3. Ergo the POS SMA holds 1.95 orcas...and I want to put 2 inside. I wouldn't normally advocate that something about the game be changed just because I w...
- by Arturo Vetronas - at 2010.08.16 21:01:00
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13. Myrmidon - Petition - in Player Features and Ideas Discussion [original thread]
basically what i'm saying is, give the 125 back for drones, and then trim back the PG such that you cannot have a decent tank/propultion mod fit AND have good damage out of ur high slots on their own, therefore people will primarily have to use th...
- by Arturo Vetronas - at 2010.03.31 07:57:00
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14. Myrmidon - Petition - in Player Features and Ideas Discussion [original thread]
Edited by: Arturo Vetronas on 30/03/2010 16:29:26 @ Trimutius III too big to just quote it all but I will reply by saying that simply having 5x ogre does not make it OP, if you try to shoot anything smaller than a BC with ogres you will often...
- by Arturo Vetronas - at 2010.03.30 16:28:00
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15. Myrmidon - Petition - in Player Features and Ideas Discussion [original thread]
Before the flaming starts let me just say I looked through the Ships and Modules section and decided that this didn't belong there because that is more oriented towards various fittings and uses of the myrm as it currently exists in the game. Look...
- by Arturo Vetronas - at 2010.03.30 04:59:00
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16. Carrier and Mothership question - in Ships and Modules [original thread]
Originally by: Madner Kami Edited by: Madner Kami on 07/12/2009 23:11:15 Originally by: Arturo Vetronas yes indeed, I get the point, already knew the point, was well aware of the point, technically i backed up the point which y...
- by Arturo Vetronas - at 2009.12.07 23:17:00
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17. Carrier and Mothership question - in Ships and Modules [original thread]
Edited by: Arturo Vetronas on 07/12/2009 23:02:19 Originally by: Madner Kami Edited by: Madner Kami on 07/12/2009 22:54:11 Originally by: Arturo Vetronas 1) if they're autocannon graphics, carriers have no turret slots ...
- by Arturo Vetronas - at 2009.12.07 23:02:00
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18. Carrier and Mothership question - in Ships and Modules [original thread]
Edited by: Arturo Vetronas on 07/12/2009 22:13:12 in either case we are talking about something that doesn't exist, i'm pretty sure whatever it is, its coming FROM the carrier... 1) if they're autocannon graphics, carriers have no turret slot...
- by Arturo Vetronas - at 2009.12.07 22:12:00
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19. 2008 Myrmidon PVP - in Ships and Modules [original thread]
not to be rude, but you are wrong, myrmidon does indeed get a FASTER passive recharge than drake, but due to the fact that it is with much lower resists the drake's passive tank is still superior
- by Arturo Vetronas - at 2008.07.05 21:28:00
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20. more specific equipment - in Player Features and Ideas Discussion [original thread]
we have race specific jammers... i think we should also have race specific propulsion jamming, several sources go into detail about the different forms of propulsion used by different races, and it would be good if specific forms of propulsion ja...
- by Arturo Vetronas - at 2008.01.30 05:22:00
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